44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<vnscene name="ExampleScene">
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  <item ref="cube" prefab="prefabs/SimpleSpinningCubePrefab" />
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  <events>
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    <!-- Set the default values -->
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    <position item="cube" x="0" y="0" z="0" />
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    <set property="cube->material->color" value="COLOR_BLACK" type="struct Color" />
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    <set property="cube->material->color.a" value="0" type="uint8_t" />
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    <!-- Fade out the black overlay -->
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    <set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" />
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    <!-- Example Text, also showing how in future we can support multiple languages -->
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    <text character="eth">
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      <string lang="en">Hi, I'm Ethereality.</string>
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    </text>
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    <!-- Fade in craig -->
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    <marker name="craigCool" />
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    <set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" />
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    <text character="craig">
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      <string lang="en">Hi, I'm Craig.</string>
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    </text>
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    <!--
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      Because each event stops things happening until it's complete, let's
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      assume we want to do two things at once, say move and fade out a character
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      at the same time. This will make craig exit screen left.
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    -->
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    <parallel>
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      <set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" />
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      <position item="cube" x="-2" duration="1" curve="easeOut" />
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    </parallel>
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    <!-- Now Craig is gone, so sad, let's now fade the screen out and present some choices -->
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    <set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" />
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    <!-- Here I am creating a marker -->
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    <goto-marker name="craigCool" />
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  </events>
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</vnscene> |