2023-04-25 18:22:55 -07:00

44 lines
1.6 KiB
XML

<vnscene name="ExampleScene">
<item ref="cube" prefab="prefabs/SimpleSpinningCubePrefab" />
<events>
<!-- Set the default values -->
<position item="cube" x="0" y="0" z="0" />
<set property="cube->material->color" value="COLOR_BLACK" type="struct Color" />
<set property="cube->material->color.a" value="0" type="uint8_t" />
<!-- Fade out the black overlay -->
<set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" />
<!-- Example Text, also showing how in future we can support multiple languages -->
<text character="eth">
<string lang="en">Hi, I'm Ethereality.</string>
</text>
<!-- Fade in craig -->
<marker name="craigCool" />
<set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" />
<text character="craig">
<string lang="en">Hi, I'm Craig.</string>
</text>
<!--
Because each event stops things happening until it's complete, let's
assume we want to do two things at once, say move and fade out a character
at the same time. This will make craig exit screen left.
-->
<parallel>
<set property="cube->material->color.a" to="0" duration="1" curve="easeOut" type="uint8_t" />
<position item="cube" x="-2" duration="1" curve="easeOut" />
</parallel>
<!-- Now Craig is gone, so sad, let's now fade the screen out and present some choices -->
<set property="cube->material->color.a" to="255" duration="1" curve="easeOut" type="uint8_t" />
<!-- Here I am creating a marker -->
<goto-marker name="craigCool" />
</events>
</vnscene>