30 lines
726 B
C++
30 lines
726 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "UIComponent.hpp"
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#include "display/mesh/QuadMesh.hpp"
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namespace Dawn {
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class UIImage : public UIComponent, public UIComponentRenderable {
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private:
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Mesh mesh;
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public:
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// @optional
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struct Color color = COLOR_WHITE;
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// @optional
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StateProperty<Texture*> texture;
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UIImage(SceneItem *item);
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float_t getContentWidth() override;
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float_t getContentHeight() override;
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std::vector<struct ShaderPassItem> getPassItems(
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glm::mat4 proj, glm::mat4 view
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) override;
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void onStart() override;
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};
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} |