Dawn/src/dawn/scene/components/ui/UIImage.hpp

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C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "UIComponent.hpp"
#include "display/mesh/QuadMesh.hpp"
namespace Dawn {
class UIImage : public UIComponent, public UIComponentRenderable {
private:
Mesh mesh;
public:
// @optional
struct Color color = COLOR_WHITE;
// @optional
StateProperty<Texture*> texture;
UIImage(SceneItem *item);
float_t getContentWidth() override;
float_t getContentHeight() override;
std::vector<struct ShaderPassItem> getPassItems(
glm::mat4 proj, glm::mat4 view
) override;
void onStart() override;
};
}