Dawn/src/dawn/scene/components/physics/3d/SphereCollider.hpp

25 lines
535 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "Collider3D.hpp"
namespace Dawn {
class SphereCollider : public Collider3D {
protected:
bool_t performRaycast(
struct Collider3DRayResult *result,
struct Ray3D ray
) override;
public:
// @optional
float_t radius = 1.0f;
SphereCollider(SceneItem *item);
enum Collider3DType getColliderType() override;
};
}