Dawn/CMakeLists.txt
2021-08-17 08:25:20 -07:00

140 lines
3.9 KiB
CMake

# Copyright (c) 2021 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
#################################### CMAKE #####################################
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
#Include
include(FetchContent)
#Vars
set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/modules)
# set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
################################## Settings ####################################
# Platform Settings
set(SETTING_PLATFORM_GLFW 1)
set(SETTING_PLATFORM_SDL 2)
set(SETTING_PLATFORM_GBM 3)
set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
set(SETTING_USE_GLAD 1)
# Game Settings
set(SETTING_GAME_POKER 1)
set(SETTING_GAME_DAWN 2)
set(SETTING_GAME SETTING_GAME_POKER)
set(SETTING_GAME_NAME "DawnGame")
# Configuring
configure_file(config.h.in config.h)
#################################### PROJECT ###################################
project(${SETTING_GAME_NAME} VERSION 1.0)
##################################### SRCS #####################################
file(GLOB_RECURSE SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.c)
file(GLOB_RECURSE HEADER_FILES ${CMAKE_SOURCE_DIR}/src/*.h)
# GLFW Sources
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/glfw/*.c)
file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/glfw/*.h)
list(APPEND SOURCE_FILES ${SRC})
list(APPEND HEADER_FILES ${HDRS})
endif()
# SDL Sources
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/sdl/*.c)
file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/sdl/*.h)
list(APPEND SOURCE_FILES ${SRC})
list(APPEND HEADER_FILES ${HDRS})
endif()
# GBM Sources
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/gbm/*.c)
file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/gbm/*.h)
list(APPEND SOURCE_FILES ${SRC})
list(APPEND HEADER_FILES ${HDRS})
endif()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
##################################### LIBS #####################################
include_directories(${CMAKE_SOURCE_DIR}/lib/stb)
include_directories(${CMAKE_SOURCE_DIR}/include)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(/usr/lib/aarch64-linux-gnu/)
################################## EXECUTABLE ##################################
add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
################################# STATIC LIBS ##################################
# Math
if(NOT WIN32)
target_link_libraries(${PROJECT_NAME} m)
endif()
# GLAD
if(${SETTING_USE_GLAD} EQUAL 1)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
target_link_libraries(${PROJECT_NAME} glad)
endif()
# GLFW and GLAD
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
if(NOT glfw3_FOUND)
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw
GIT_TAG 3.3.4
)
FetchContent_MakeAvailable(glfw)
endif()
target_link_libraries(${PROJECT_NAME} glfw)
endif()
# SDL
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
endif()
#GBM
if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
find_package(Libdrm REQUIRED)
find_package(gbm REQUIRED)
target_link_libraries(${PROJECT_NAME} Libdrm::Libdrm)
target_link_libraries(${PROJECT_NAME} gbm::gbm)
target_link_libraries(${PROJECT_NAME} EGL GLESv2)
endif()
# CGLM
if(NOT cglm_FOUND)
FetchContent_Declare(
cglm
GIT_REPOSITORY https://github.com/recp/cglm
GIT_TAG v0.8.3
)
FetchContent_MakeAvailable(cglm)
endif()
target_link_libraries(${PROJECT_NAME} cglm)
# OpenGL
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} OpenGL::GL)