Dawn/test/game/game.c
2021-02-16 19:22:12 +11:00

32 lines
625 B
C

#include "game.h"
game_t * gameInit(char *gameName) {
// Create the game instance
game_t *game = malloc(sizeof(game_t));
if(game == NULL) return NULL;
// Setup the renderer
game->render = renderInit(640, 480, gameName);
if(game->render == NULL) {
free(game);
return NULL;
}
return game;
}
void gameStart(game_t *game) {
while(!glfwWindowShouldClose(game->render->window)) {
renderFrame(game->render);
glfwSwapBuffers(game->render->window);
glfwPollEvents();
}
}
bool gameDispose(game_t *game) {
if(!renderDispose(game->render)) return false;
free(game);
return true;
}