Dawn/src/display/gui/bitmapfont.c
2021-05-23 10:53:00 -07:00

116 lines
2.5 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "bitmapfont.h"
tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset, char character) {
int32_t i = ((int32_t)character) - BITMAP_FONT_CHAR_START;
return tileset->divisions + i;
}
bitmapfontmeasure_t bitmapFontMeasure(char *string, float charWidth, float charHeight) {
int32_t i;
float x, y;
char c;
bitmapfontmeasure_t measure = {
.height = 0, .lines = 1, .width = 0
};
i = 0;
y = 0;
x = 0;
while(true) {
c = string[i];
if(c == '\0') break;
i++;
if(c == '\n') {
measure.width = mathMax(x, measure.width);
x = 0;
y += charHeight;
measure.lines++;
continue;
} else if(c == ' ') {
x += charWidth;
continue;
}
x += charWidth;
}
measure.width = mathMax(x, measure.width);
measure.height = y + charHeight;
return measure;
}
bitmapfontmeasure_t bitmapFontSpriteBatchBuffer(
spritebatch_t *batch, tileset_t *tileset,
char *string, float x, float y, float z, float charWidth, float charHeight
) {
int32_t i;
char c;
tilesetdiv_t *div;
float cx, cy;
bitmapfontmeasure_t measure;
// Detect char dimensions
if(charWidth == -1) charWidth = tileset->divX * (charHeight / tileset->divY);
if(charHeight == -1) charHeight = tileset->divY * (charWidth / tileset->divX);
// Position the text.
if(x == BITMAP_FONT_CENTER_X ||
y == BITMAP_FONT_CENTER_Y ||
x == BITMAP_FONT_RIGHT_X
) {
measure = bitmapFontMeasure(string, charWidth, charHeight);
if(x == BITMAP_FONT_CENTER_X) {
x = -(measure.width/2);
} else if(x == BITMAP_FONT_RIGHT_X) {
x = -measure.width;
}
if(y == BITMAP_FONT_CENTER_Y) y = -(measure.height/2);
}
// Begin buffering the sprite batch
measure.width = 0;
measure.height = 0;
measure.lines = 1;
i = 0;
cx = x, cy = y;
while(true) {
c = string[i];
if(c == '\0') break;
i++;
// Special chars
if(c == '\n') {
measure.width = mathMax(cx-x, measure.width);
cx = x;
cy += charHeight;
measure.lines++;
continue;
} else if(c == ' ') {
cx += charWidth;
continue;
}
div = bitmapFontGetCharacterDivision(tileset, c);
spriteBatchQuad(batch, -1,
cx, cy, z, charWidth, charHeight,
div->x0, div->y1, div->x1, div->y0
);
cx += charWidth;
}
measure.width = mathMax(cx-x, measure.width);
measure.height = cy-y + charHeight;
return measure;
}