Dawn/src/dawn/display/symbol.c

70 lines
1.5 KiB
C

/**
* Copyright (c) 2024 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assert/assert.h"
#include "rpg/entity/entitydirection.h"
#include "symbol.h"
#include "time.h"
char_t symbolGetCharByEntity(const entity_t *ent) {
assertNotNull(ent, "Entity cannot be NULL.");
switch(ent->direction) {
case ENTITY_DIRECTION_EAST: return '>';
case ENTITY_DIRECTION_WEST: return '<';
case ENTITY_DIRECTION_NORTH: return '^';
case ENTITY_DIRECTION_SOUTH: return 'v';
default:
assertUnreachable("Invalid entity direction.");
}
}
char_t symbolGetCharByTile(const tile_t tile) {
switch(tile.id) {
case TILE_ID_GRASS:
return '#';
case TILE_ID_WATER:
// Take remainder
int32_t j = (int32_t)(TIME.time * 2) % 4;
switch(j) {
case 0: return '/';
case 1: return '|';
case 2: return '\\';
case 3: return '|';
}
default:
return ' ';
}
}
uint8_t symbolGetColorByEntity(const entity_t *ent) {
assertNotNull(ent, "Entity cannot be NULL.");
switch(ent->type) {
case ENTITY_TYPE_PLAYER:
return COLOR_RED;
case ENTITY_TYPE_NPC:
return COLOR_YELLOW;
default:
assertUnreachable("Invalid entity type.");
}
}
uint8_t symbolGetColorByTile(const tile_t tile) {
switch(tile.id) {
case TILE_ID_GRASS:
return COLOR_GREEN;
case TILE_ID_WATER:
return COLOR_BLUE;
default:
return COLOR_BLACK;
}
}