12 lines
248 B
GLSL

#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text0;
uniform sampler2D u_Text1;
out vec4 FragColor;
void main() {
vec4 color1 = texture(u_Text0, TexCoord);
vec4 color2 = texture(u_Text1, TexCoord);
FragColor = color1 * color2.r;
}