12 lines
248 B
GLSL
12 lines
248 B
GLSL
#version 330 core
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in vec2 TexCoord;
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uniform sampler2D u_Text0;
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uniform sampler2D u_Text1;
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out vec4 FragColor;
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void main() {
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vec4 color1 = texture(u_Text0, TexCoord);
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vec4 color2 = texture(u_Text1, TexCoord);
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FragColor = color1 * color2.r;
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} |