46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawnopengl.hpp"
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#include "display/RenderTarget.hpp"
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namespace Dawn {
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class RenderManager;
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class BackBufferRenderTarget : public RenderTarget {
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private:
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RenderManager &renderManager;
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float_t width = 1;
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float_t height = 1;
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struct Color clearColor = COLOR_CORNFLOWER_BLUE;
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public:
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/**
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* Construct the back buffer render target.
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*
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* @param renderManager Render Manager for this back buffer target.
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*/
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BackBufferRenderTarget(RenderManager &renderManager);
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/**
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* Requests to modify the viewport directly. This is mostly to be called
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* by whatever is setting the window/display resolution, so that the
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* backbuffer can keep track of what the viewport size is. This should
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* also be DPI aware, e.g. "4k @ 2xDPI, resulting in a 1080p equiv" should
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* still call this method with 3840, 2160.
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*
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* @param width New width of the back buffer.
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* @param height New height of the back buffer.
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*/
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void setSize(float_t width, float_t height);
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float_t getWidth() override;
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float_t getHeight() override;
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void setClearColor(struct Color color) override;
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void clear(flag8_t clearFlags) override;
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void bind() override;
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};
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} |