38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "state/StateEvent.hpp"
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namespace Dawn {
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struct Animation {
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public:
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bool_t loop = false;
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bool_t finished = false;
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float_t time = 0;
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float_t duration = 0;
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StateEvent<> eventAnimationEnd;
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/**
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* Ticks the animation along. Delta is whatever you want to update the
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* animation by (in seconds). Animations can overshoot if necessary and
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* will not be clamped (by default). Subclasses may interpret ticks in
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* different ways.
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*
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* @param delta Time delta (in seconds) to tick the animaiton by.
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*/
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virtual void tick(const float_t delta) = 0;
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/**
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* Restart a running animation.
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*/
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virtual void restart();
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/**
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* Clears an animaton of all its animation items and keyframes.
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*/
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virtual void clear();
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};
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} |