Dawn/src/dawn/prefabs/SimpleSpinningCubePrefab.hpp

38 lines
1.3 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefab/SceneItemPrefab.hpp"
#include "display/mesh/CubeMesh.hpp"
#include "scene/components/display/MeshRenderer.hpp"
#include "scene/components/display/MeshHost.hpp"
#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
#include "scene/components/example/ExampleSpin.hpp"
namespace Dawn {
class SimpleSpinningCubePrefab :
public SceneItemPrefab<SimpleSpinningCubePrefab>
{
public:
std::vector<Asset*> prefabAssets(AssetManager *man) {
return std::vector<Asset*>();
}
SimpleSpinningCubePrefab(Scene *s, sceneitemid_t i) :
SceneItemPrefab(s, i)
{
}
void prefabInit(AssetManager *man) override {
auto meshRenderer = this->addComponent<MeshRenderer>();
auto meshHost = this->addComponent<MeshHost>();
auto spinning = this->addComponent<ExampleSpin>();
auto material = this->addComponent<SimpleTexturedMaterial>();
meshHost->mesh.createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
CubeMesh::buffer(&meshHost->mesh, glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(1, 1, 1), 0, 0);
}
};
}