33 lines
859 B
C++
33 lines
859 B
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "UIComponent.hpp"
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#include "display/mesh/QuadMesh.hpp"
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#include "display/Texture.hpp"
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namespace Dawn {
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class UISprite : public UIComponent {
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protected:
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void updatePositions() override;
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std::vector<struct ShaderPassItem> getSelfPassItems(
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glm::mat4 projection,
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glm::mat4 view,
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glm::mat4 transform
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) override;
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public:
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Mesh mesh;
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struct Color color = COLOR_WHITE;
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Texture *texture = nullptr;
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/**
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* UI Sprite Constructor, use the UIElement / UIComponent create instead.
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*
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* @param canvas Canvas that this sprite belongs to.
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*/
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UISprite(UICanvas *canvas);
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};
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} |