Dawn/assets/shaders/textured.frag

13 lines
193 B
GLSL

#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
if(color.a == 0) discard;
FragColor = color;
}