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C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "physics/3d/Ray3D.hpp"
namespace Dawn {
struct Collider3DRayResult {
glm::vec3 normal;
glm::vec3 point;
};
class Collider3D : public SceneItemComponent {
public:
Collider3D(SceneItem *item);
virtual bool_t raycast(struct Ray3D ray, struct Collider3DRayResult *out) = 0;
};
}