22 lines
505 B
C++
22 lines
505 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "physics/3d/Ray3D.hpp"
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namespace Dawn {
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struct Collider3DRayResult {
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glm::vec3 normal;
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glm::vec3 point;
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};
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class Collider3D : public SceneItemComponent {
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public:
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Collider3D(SceneItem *item);
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virtual bool_t raycast(struct Ray3D ray, struct Collider3DRayResult *out) = 0;
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};
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} |