Dawn/test/poker/player.c

236 lines
8.8 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "player.h"
void test_pokerPlayerAdd_should_AddAPlayer(void) {
poker_t poker;
pokerInit(&poker);
TEST_ASSERT_EQUAL_UINT8(0, poker.playerCount);
TEST_ASSERT_EQUAL(0, pokerPlayerAdd(&poker));
TEST_ASSERT_EQUAL_UINT8(1, poker.playerCount);
TEST_ASSERT_EQUAL(1, pokerPlayerAdd(&poker));
TEST_ASSERT_EQUAL_UINT8(2, poker.playerCount);
}
void test_pokerPlayerAdd_should_ResetThePlayer(void) {
poker_t poker;
pokerplayer_t *player;
pokerInit(&poker);
player = poker.players + pokerPlayerAdd(&poker);
TEST_ASSERT_EQUAL_INT32(0, player->chips);
TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
TEST_ASSERT_EQUAL_UINT8(0, player->cardCount);
TEST_ASSERT_EQUAL_UINT8(0, player->timesRaised);
TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
}
void test_pokerPlayerChipsAdd_should_AddChipsToThePlayer(void) {
poker_t poker;
uint8_t playerIndex;
pokerplayer_t *player;
pokerInit(&poker);
playerIndex = pokerPlayerAdd(&poker);
player = poker.players + playerIndex;
TEST_ASSERT_EQUAL_INT32(0, player->chips);
pokerPlayerChipsAdd(player, 32);
TEST_ASSERT_EQUAL_INT32(32, player->chips);
pokerPlayerChipsAdd(player, 10);
TEST_ASSERT_EQUAL_INT32(42, player->chips);
pokerPlayerChipsAdd(player, -30);
TEST_ASSERT_EQUAL_INT32(12, player->chips);
}
void test_pokerPlayerChipsAdd_should_TurnOutStateOff(void) {
poker_t poker;
uint8_t playerIndex;
pokerplayer_t *player;
pokerInit(&poker);
playerIndex = pokerPlayerAdd(&poker);
player = poker.players + playerIndex;
player->state |= POKER_PLAYER_STATE_OUT;
TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_OUT, player->state);
pokerPlayerChipsAdd(player, 32);
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_OUT, player->state);
}
void test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue(void) {
poker_t poker;
uint8_t first, second;
pokerInit(&poker);
first = pokerPlayerAdd(&poker);
second = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + first, 10000);
pokerPlayerChipsAdd(poker.players + second, 10000);
pokerBetForPlayer(&poker, first, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, second, 200);
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, first, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
}
void test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet(void) {
poker_t poker;
uint8_t first, second;
pokerInit(&poker);
first = pokerPlayerAdd(&poker);
second = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + first, 10000);
pokerPlayerChipsAdd(poker.players + second, 10000);
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, first, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, second, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
}
void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
poker_t poker;
uint8_t first, second;
pokerInit(&poker);
first = pokerPlayerAdd(&poker);
second = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + first, 10000);
pokerPlayerChipsAdd(poker.players + second, 10000);
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, first, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
poker.players[second].state |= POKER_PLAYER_STATE_FOLDED;
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
pokerBetForPlayer(&poker, first, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
}
void test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet(void) {
poker_t poker;
uint8_t p0, p1, p2;
pokerInit(&poker);
p0 = pokerPlayerAdd(&poker);
p1 = pokerPlayerAdd(&poker);
p2 = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + p0, 1000);
pokerPlayerChipsAdd(poker.players + p1, 1000);
pokerPlayerChipsAdd(poker.players + p2, 1000);
pokerBetForPlayer(&poker, p0, 100);
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
pokerBetForPlayer(&poker, p1, 100);
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
pokerBetForPlayer(&poker, p2, 100);
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
pokerBetForPlayer(&poker, p2, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
pokerBetForPlayer(&poker, p1, 100);
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
}
void test_pokerPlayerGetFullHand_should_ReturnTheFullHand(void) {
poker_t poker;
pokerplayer_t *player;
uint8_t i;
card_t cards[POKER_WINNING_FULL_SIZE];
pokerInit(&poker);
i = pokerPlayerAdd(&poker);
player = poker.players + i;
pokerDeal(&poker, player, POKER_PLAYER_HAND_SIZE_MAX);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
pokerDealerTurn(&poker, POKER_COMMUNITY_SIZE_MAX);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.community[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, poker.community[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, poker.community[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_EIGHT, poker.community[4]);
pokerPlayerGetFullHand(&poker, player, cards);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, cards[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, cards[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, cards[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, cards[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_EIGHT, cards[4]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, cards[5]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, cards[6]);
poker.community[0] = CARD_CLUBS_THREE;
poker.community[1] = CARD_DIAMONDS_TWO;
poker.community[2] = CARD_SPADES_EIGHT;
poker.community[3] = CARD_DIAMONDS_ACE;
poker.community[4] = CARD_SPADES_FIVE;
player->cards[0] = CARD_DIAMONDS_KING;
player->cards[1] = CARD_HEARTS_QUEEN;
pokerPlayerGetFullHand(&poker, player, cards);
TEST_ASSERT_EQUAL_UINT8(CARD_CLUBS_THREE, cards[0]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_TWO, cards[1]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_EIGHT, cards[2]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_ACE, cards[3]);
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_FIVE, cards[4]);
TEST_ASSERT_EQUAL_UINT8(CARD_DIAMONDS_KING, cards[5]);
TEST_ASSERT_EQUAL_UINT8(CARD_HEARTS_QUEEN, cards[6]);
}
int test_player_h() {
UNITY_BEGIN();
RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer);
RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer);
RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff);
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
RUN_TEST(test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet);
RUN_TEST(test_pokerPlayerGetFullHand_should_ReturnTheFullHand);
return UNITY_END();
}