81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
// Copyright (c) 2021 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "libs.h"
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// Display / Rendering
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#include "display/animation/easing.h"
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#include "display/animation/queue.h"
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#include "display/animation/timeline.h"
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#include "display/debug/grid.h"
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#include "display/gui/bitmapfont.h"
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#include "display/gui/font.h"
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#include "display/camera.h"
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#include "display/framebuffer.h"
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#include "display/matrix.h"
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#include "display/primitive.h"
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#include "display/render.h"
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#include "display/shader.h"
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#include "display/spritebatch.h"
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#include "display/texture.h"
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#include "display/tileset.h"
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// Game Engine
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#include "engine/engine.h"
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// Time Management
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#include "epoch/epoch.h"
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// File / Asset Management
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#include "file/asset.h"
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#include "file/csv.h"
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// Game Logic
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#include "game/game.h"
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#include "game/dawn/dawngame.h"
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#include "game/poker/pokergame.h"
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#include "game/poker/pokerdiscussion.h"
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#include "game/poker/pokergameassets.h"
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#include "game/poker/pokerui.h"
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// Player Input
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#include "input/input.h"
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// Locales
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#include "locale/language.h"
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// Physics
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#include "physics/aabb.h"
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// Poker Game Logic
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#include "poker/turn.h"
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#include "poker/bet.h"
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#include "poker/card.h"
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#include "poker/dealer.h"
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#include "poker/player.h"
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#include "poker/poker.h"
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#include "poker/winner.h"
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// User Interface Objects
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#include "ui/frame.h"
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#include "ui/label.h"
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// Utility Objects
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#include "util/array.h"
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#include "util/list.h"
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#include "util/math.h"
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#include "util/rand.h"
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#include "util/string.h"
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// Visual Novel Objects
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#include "vn/vncharacter.h"
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#include "vn/vnconversation.h"
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#include "vn/vnscene.h"
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#include "vn/vntextbox.h" |