Dawn/src/dawnpokergame/scenes/Scene_12.hpp
2023-01-29 15:13:24 -08:00

66 lines
1.9 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "PokerVNScene.hpp"
#include "prefabs/characters/PennyPrefab.hpp"
#include "scenes/Scene_13.hpp"
namespace Dawn {
class Scene_12 : public PokerVNScene {
protected:
PennyPrefab *penny;
PennyPrefab *julie;
PennyPrefab *sammy;
PennyPrefab *lucy;
void vnStage() override {
penny = PennyPrefab::create(this);
julie = PennyPrefab::create(this);
sammy = PennyPrefab::create(this);
lucy = PennyPrefab::create(this);
PokerVNScene::vnStage();
}
void onSceneEnded() {
auto scene = new Scene_13(this->game);
game->assetManager.queueSwap(
scene->getRequiredAssets(), this->getRequiredAssets()
);
game->assetManager.syncLoad();
scene->stage();
this->game->sceneCutover(scene);
}
std::vector<PokerPlayer *> getPokerPlayers() override {
return std::vector<PokerPlayer*>{
this->penny->getComponent<PokerPlayer>(),
this->julie->getComponent<PokerPlayer>(),
this->sammy->getComponent<PokerPlayer>(),
this->lucy->getComponent<PokerPlayer>()
};
}
public:
Scene_12(DawnGame *game) : PokerVNScene(game) {}
std::vector<Asset*> getRequiredAssets() override {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, PokerVNScene::getRequiredAssets());
vectorAppend(&assets, PennyPrefab::getRequiredAssets(assMan));
return assets;
}
IVisualNovelEvent * getVNEvent() override {
auto start = new VisualNovelTextboxEvent(vnManager, "scene.12.1");
start
->then(new VisualNovelCallbackEvent<Scene_12>(vnManager, this, &Scene_12::onSceneEnded))
;
return start;
}
};
}