Dawn/archive/dawntools/vnscenetool/VNSceneParser.cpp
2023-10-31 21:15:03 -05:00

50 lines
1.1 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "VNSceneParser.hpp"
using namespace Dawn;
std::vector<std::string> VNSceneParser::getRequiredAttributes() {
return { };
}
std::map<std::string, std::string> VNSceneParser::getOptionalAttributes() {
return { };
}
int32_t VNSceneParser::onParse(
Xml *node,
std::map<std::string, std::string> values,
struct VNScene *out,
std::string *error
) {
//
int32_t ret;
// First, pass as a standard scene
ret = (SceneParser()).parse(node, &out->scene, error);
if(ret != 0) return ret;
// Now pass the VN Events
auto itChildren = node->childNodes.begin();
while(itChildren != node->childNodes.end()) {
if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
++itChildren;
continue;
}
Xml *child = itChildren->child;
if(child->node != "events") {
++itChildren;
continue;
}
ret = (VNSceneEventsParser()).parse(child, &out->events, error);
if(ret != 0) return ret;
break;
}
return 0;
}