Dawn/archive/dawntools/util/parser/SceneParser.cpp
2023-10-31 21:15:03 -05:00

78 lines
1.9 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SceneParser.hpp"
using namespace Dawn;
std::vector<std::string> SceneParser::getRequiredAttributes() {
return { "name" };
}
std::map<std::string, std::string> SceneParser::getOptionalAttributes() {
return {
{ "extend", "" }
};
}
int32_t SceneParser::onParse(
Xml *node,
std::map<std::string, std::string> values,
struct Scene *out,
std::string *error
) {
int32_t ret;
//Create the scene item
out->name = values["name"];
out->extend = values["extend"];
struct SceneItemDependency dep;
//Parse the children
auto itChildren = node->childNodes.begin();
while(itChildren != node->childNodes.end()) {
if(itChildren->nodeType != XML_NODE_TYPE_ELEMENT) {
++itChildren;
continue;
}
Xml *child = itChildren->child;
if(child->node == "asset") {
struct SceneAsset asset;
auto ret = (SceneAssetParser()).parse(child, &asset, error);
if(ret != 0) return ret;
out->assets.push_back(asset);
} else if(child->node == "item") {
struct SceneItem item;
item.registry = out->registry;
ret = (SceneItemParser()).parse(child, &item, error);
if(ret != 0) return 1;
out->items.push_back(item);
//Add the dependency
dep.type = SCENE_ITEM_DEPENDENCY_TYPE_ITEM;
dep.position = out->items.size() - 1;
out->dependencies.push_back(dep);
} else if(child->node == "code") {
struct SceneCode code;
ret = (SceneCodeParser()).parse(child, &code, error);
if(ret != 0) return ret;
out->code.push_back(code);
//Add the dependency
dep.type = SCENE_ITEM_DEPENDENCY_TYPE_CODE;
dep.position = out->code.size() - 1;
out->dependencies.push_back(dep);
}
++itChildren;
}
return 0;
}