Dawn/src/dawnrose/prefabs/PlayerPrefab_old.hpp

52 lines
2.0 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefab/SceneItemPrefab.hpp"
#include "scene/components/display/MeshHost.hpp"
#include "scene/components/display/MeshRenderer.hpp"
#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
#include "scene/components/physics/2d/CharacterController2D.hpp"
#include "scene/components/physics/2d/BoxCollider.hpp"
#include "scene/components/PlayerController.hpp"
#include "display/mesh/CubeMesh.hpp"
#include "display/mesh/CapsuleMesh.hpp"
namespace Dawn {
class PlayerPrefab : public SceneItemPrefab<PlayerPrefab>, public StateOwner {
public:
static std::vector<Asset*> prefabAssets(AssetManager *man) {
return {};
}
PlayerController *player;
PlayerPrefab(Scene *s, sceneitemid_t i) : SceneItemPrefab(s, i) {}
void prefabInit(AssetManager *man) override {
auto characterController = this->addComponent<CharacterController2D>();
auto hitbox = this->addComponent<BoxCollider>();
auto meshHost = this->addComponent<MeshHost>();
auto meshRenderer = this->addComponent<MeshRenderer>();
auto material = this->addComponent<SimpleTexturedMaterial>();
CapsuleMesh::create(&meshHost->mesh, 0.5f, 1.5f);
auto nose = scene->createSceneItem();
auto noseMeshHost = nose->addComponent<MeshHost>();
auto noseMeshRenderer = nose->addComponent<MeshRenderer>();
auto noseMaterial = nose->addComponent<SimpleTexturedMaterial>();
noseMeshHost->mesh.createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
glm::vec3 noseSize = glm::vec3(0.25f, 0.25f, 0.25f);
CubeMesh::buffer(&noseMeshHost->mesh, -(noseSize * 0.5f), noseSize, 0, 0);
noseMaterial->color = COLOR_RED;
nose->transform.setParent(&this->transform);
nose->transform.setLocalPosition(glm::vec3(0, 0, 0.5f));
player = this->addComponent<PlayerController>();
}
};
}