Dawn/archive/physics_components/3d/SphereCollider.cpp

31 lines
727 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SphereCollider.hpp"
using namespace Dawn;
SphereCollider::SphereCollider(std::weak_ptr<SceneItem> item) : Collider3D(item) {
}
enum Collider3DType SphereCollider::getColliderType() {
return COLLIDER3D_TYPE_SPHERE;
}
bool_t SphereCollider::performRaycast(
struct Collider3DRayResult *result,
struct Ray3D ray
) {
assertNotNull(result, "SphereCollider::performRaycast: Result cannot be null");
return raytestSphere(
ray,
{ .center = item.lock()->getLocalPosition(), .radius = this->radius },
&result->point,
&result->normal,
&result->distance
);
}