Dawn/archive/physics_components/3d/CharacterController3D.hpp

23 lines
545 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "Collider3D.hpp"
namespace Dawn {
class CharacterController3D : public SceneItemComponent {
public:
// @optional
glm::vec3 velocity = glm::vec3(0, 0, 0);
// @optional
glm::vec3 gravity = glm::vec3(0, -1, 0);
// @optional
float_t friction = 12.0f;
CharacterController3D(std::weak_ptr<SceneItem> item);
void onStart() override;
};
}