100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "AssetManager.hpp"
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using namespace Dawn;
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void AssetManager::init() {
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}
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void AssetManager::update() {
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this->syncTick();
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}
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void AssetManager::queueLoad(const std::vector<Asset*> assets) {
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std::merge(
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this->assetsToLoad.begin(), this->assetsToLoad.end(),
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assets.begin(), assets.end(),
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this->assetsToLoad.begin()
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);
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}
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void AssetManager::queueLoad(Asset *asset) {
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this->assetsToLoad.push_back(asset);
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}
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void AssetManager::queueUnload(const std::vector<Asset*> assets) {
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std::cout <<
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"Asset list was queued to unload, but is not yet implemented" <<
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std::endl;
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std::merge(
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this->assetsToUnload.begin(), this->assetsToUnload.end(),
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assets.begin(), assets.end(),
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this->assetsToUnload.begin()
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);
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}
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void AssetManager::queueUnload(Asset *asset) {
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std::cout <<
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"Asset was queued to unload, but is not yet implemented" <<
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std::endl;
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this->assetsToUnload.push_back(asset);
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}
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void AssetManager::queueSwap(
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const std::vector<Asset*> newAssets,
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const std::vector<Asset*> oldAssets
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) {
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std::vector<Asset*> unload;
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std::vector<Asset*> load;
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// Determine assets to unload.
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std::for_each(oldAssets.begin(), oldAssets.end(), [&](Asset *asset){
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auto it = std::find(newAssets.begin(), newAssets.end(), asset);
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if(it == newAssets.end()) unload.push_back(asset);
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});
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// Determine assets to load
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std::for_each(newAssets.begin(), newAssets.end(), [&](Asset *asset){
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auto it = std::find(oldAssets.begin(), oldAssets.end(), asset);
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if(it == oldAssets.end()) load.push_back(asset);
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});
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this->queueUnload(unload);
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this->queueLoad(load);
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}
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void AssetManager::syncTick() {
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std::erase_if(assetsToLoad, [&](auto &asset){
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if(asset->loaded) {
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asset->eventLoaded.invoke();
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return true;
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}
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asset->updateSync();
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asset->updateAsync();//TODO: Make Async
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if(asset->loaded) {
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asset->eventLoaded.invoke();
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return true;
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}
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return asset->loaded;
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});
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}
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void AssetManager::syncLoad() {
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while(this->assetsToLoad.size() > 0) {
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this->syncTick();
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}
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}
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AssetManager::~AssetManager() {
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std::for_each(this->assets.begin(), this->assets.end(), [&](auto &item){
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delete item.second;
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});
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} |