Dawn/src/poker2/poker.c

114 lines
2.6 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "poker.h"
void pokerInit(poker2_t *poker) {
pokerResetRound(poker);
poker->playerCount = 0;
poker->state = 0;
}
void pokerResetRound(poker2_t *poker) {
poker->deckSize = cardWriteDeck(poker->deck);
poker->graveSize = 0;
poker->communitySize = 0;
poker->potCount = 0;
pokerPotAdd(poker);
}
// Pot functions
uint8_t pokerPotAdd(poker2_t *poker) {
poker2pot_t *pot;
uint8_t i = poker->potCount++;
pot = poker->pots + i;
pot->chips = 0;
pot->playerCount = 0;
return i;
}
void pokerPotAddPlayer(poker2pot_t *pot, uint8_t playerIndex) {
if(arrayContains(
sizeof(uint8_t), pot->players, pot->playerCount, &playerIndex
)) return;
pot->players[pot->playerCount++] = playerIndex;
}
// Dealer Functions
void pokerTurn(poker2_t *poker, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(
poker->deck, &poker->deckSize, poker->community, &poker->communitySize
);
}
}
void pokerBurn(poker2_t *poker, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(poker->deck, &poker->deckSize, poker->grave, &poker->graveSize);
}
}
// Player Functions
uint8_t pokerPlayerAdd(poker2_t *poker) {
poker2player_t *player;
uint8_t i = poker->playerCount++;
player = poker->players + i;
player->cardCount = 0;
player->chips = 0;
player->state = 0x00;
return i;
}
void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
cardDeal(poker->deck, &poker->deckSize, player->cards, &player->cardCount);
}
}
void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips) {
player->chips += chips;
if(player->chips > 0) {
flagOff(player->state, POKER_PLAYER_STATE_OUT);
}
}
void pokerPlayerDealAll(poker2_t *poker, uint8_t count) {
uint8_t i;
poker2player_t *player;
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
// Can't deal to a player who is folded or out
if(player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT)) {
continue;
}
pokerPlayerDeal(poker, player, count);
}
}
// Betting
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
) {
poker2player_t *player;
player = poker->players + playerIndex;
player->chips -= chips;
pot->chips += chips;
pokerPotAddPlayer(pot, playerIndex);
}
void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
pokerPlayerBetPot(
poker, poker->pots + (poker->potCount - 1), playerIndex, chips
);
}