58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright (c) 2023 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#include "UILabelNew.hpp"
|
|
#include "game/DawnGame.hpp"
|
|
|
|
using namespace Dawn;
|
|
|
|
UILabelNew::UILabelNew(SceneItem *item) : UIComponentRenderable(item) {
|
|
|
|
}
|
|
|
|
void UILabelNew::onStart() {
|
|
std::cout << "Hello new Label" << std::endl;
|
|
QuadMesh::initQuadMesh(&this->mesh,
|
|
glm::vec2(0, 0), glm::vec2(0, 0),
|
|
glm::vec2(32, 32), glm::vec2(1, 1),
|
|
0.0f
|
|
);
|
|
this->shaderBuffer.init();
|
|
}
|
|
|
|
std::vector<struct ShaderPassItem> UILabelNew::getUIRenderPasses() {
|
|
auto canvas = this->getCanvas();
|
|
auto shader = getGame()->renderManager.fontShader;
|
|
|
|
struct ShaderPassItem item;
|
|
item.shader = shader;
|
|
item.mesh = &mesh;
|
|
item.matrixValues[shader->paramModel] = transform->getWorldTransform();
|
|
item.parameterBuffers[shader->bufferUiCanvas] = &canvas->shaderBuffer;
|
|
item.parameterBuffers[shader->bufferFont] = &this->shaderBuffer;
|
|
|
|
struct FontShaderBufferData fontData;
|
|
fontData.fontParts[9].color = COLOR_BLUE;
|
|
shaderBuffer.buffer(&fontData);
|
|
|
|
return { item };
|
|
}
|
|
|
|
|
|
float_t UILabelNew::getWidth() {
|
|
return 0;
|
|
}
|
|
|
|
float_t UILabelNew::getHeight() {
|
|
return 0;
|
|
}
|
|
|
|
float_t UILabelNew::getContentWidth() {
|
|
return 0;
|
|
}
|
|
|
|
float_t UILabelNew::getContentHeight() {
|
|
return 0;
|
|
} |