Dawn/src/dawn/visualnovel/VisualNovelManager.cpp

77 lines
1.8 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "VisualNovelManager.hpp"
using namespace Dawn;
VisualNovelManager::VisualNovelManager(SceneItem *item) :
SceneItemComponent(item)
{
this->uiCanvas = nullptr;
this->textBox = nullptr;
}
void VisualNovelManager::onStart() {
SceneItemComponent::onStart();
this->uiCanvas = getScene()->findComponent<UICanvas>();
assertNotNull(this->uiCanvas);
this->textBox = this->uiCanvas->findElement<VisualNovelTextbox>();
assertNotNull(this->textBox);
this->getScene()->eventSceneUnpausedUpdate.addListener(this, &VisualNovelManager::onUnpausedUpdate);
}
void VisualNovelManager::onUnpausedUpdate() {
if(this->currentEvent == nullptr) return;
if(!this->currentEvent->hasStarted) {
this->currentEvent->start();
}
if(this->currentEvent->update()) return;
auto oldCurrent = this->currentEvent;
this->currentEvent = this->currentEvent->end();
delete oldCurrent;
}
VisualNovelManager::~VisualNovelManager() {
if(this->currentEvent != nullptr) {
delete this->currentEvent;
}
this->getScene()->eventSceneUnpausedUpdate.removeListener(this, &VisualNovelManager::onUnpausedUpdate);
}
// Visual Novel Event
IVisualNovelEvent::IVisualNovelEvent(VisualNovelManager *man) {
assertNotNull(man);
this->manager = man;
}
void IVisualNovelEvent::start() {
this->onStart();
this->hasStarted = true;
}
bool_t IVisualNovelEvent::update() {
return this->onUpdate();
}
IVisualNovelEvent * IVisualNovelEvent::end() {
this->onEnd();
if(this->doNext != nullptr) {
auto next = this->doNext;
return next;
}
}
IVisualNovelEvent::~IVisualNovelEvent() {
if(!this->hasStarted && this->doNext != nullptr) {
delete this->doNext;
}
}