41 lines
1.3 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "asset/AssetManager.hpp"
#include "poker/PokerPlayer.hpp"
#include "scene/components/Components.hpp"
namespace Dawn {
class VNPenny {
public:
static std::vector<Asset*> getAssets(AssetManager *assMan) {
return std::vector<Asset*>{
assMan->get<TextureAsset>("texture_penny"),
assMan->get<TilesetAsset>("tileset_penny")
};
}
static SceneItem * create(Scene *scene) {
auto item = scene->createSceneItem();
auto meshRenderer = item->addComponent<MeshRenderer>();
auto material = item->addComponent<Material>();
auto asset = scene->game->assetManager.get<TextureAsset>("texture_penny");
auto param = material->getShader()->getParameterByName("u_Text");
material->textureValues[param] = &asset->texture;
auto meshHost = item->addComponent<MeshHost>();
auto tiledSprite = item->addComponent<TiledSprite>();
tiledSprite->setTileset(&scene->game->assetManager.get<TilesetAsset>("tileset_penny")->tileset);
tiledSprite->setSize(glm::vec2(2, 2));
auto pokerPlayer = item->addComponent<PokerPlayer>();
return item;
}
};
}