Dawn/archive/uigen/parse/root.hpp
2023-03-14 22:27:46 -07:00

83 lines
2.2 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "parse/elements/children.hpp"
namespace Dawn {
struct RootInformation {
std::vector<std::string> includes;
struct ChildrenInfo children;
};
class RootParser : public XmlParser<struct RootInformation> {
protected:
std::vector<std::string> getRequiredAttributes() {
return std::vector<std::string>();
}
std::map<std::string, std::string> getOptionalAttributes() {
return std::map<std::string, std::string>();
}
int32_t onParse(
Xml *node,
std::map<std::string, std::string> values,
struct RootInformation *out,
std::string *error
) {
int32_t ret;
if(node->node != "root") {
*error = "Root node is of an invalid type";
return 1;
}
ret = (ChildrenParser()).parse(node, &out->children, error);
if(ret != 0) return ret;
return ret;
}
};
class RootGen : public CodeGen {
public:
static void generate(
std::vector<std::string> *out,
struct RootInformation *info,
std::string tabs = ""
) {
struct ClassGenInfo clazz;
clazz.clazz = "SimpleTestUI";
clazz.extend = "SceneItemPrefab<" + clazz.clazz + ">";
clazz.constructorArgs = "Scene *s, sceneitemid_t i";
clazz.extendArgs = "s, i";
clazz.includes.push_back("#include \"prefab/SceneItemPrefab.hpp\"");
// Assets
struct MethodGenInfo assetsInfo;
assetsInfo.name = "prefabAssets";
assetsInfo.isStatic = true;
assetsInfo.type = "std::vector<Asset*>";
assetsInfo.args = "AssetManager *ass";
line(&assetsInfo.body, "return {", "");
line(&assetsInfo.body, "};", "");
methodGen(&clazz.publicCode, assetsInfo);
line(&clazz.publicCode, "", "");
// Init
struct MethodGenInfo prefabInfo;
prefabInfo.name = "prefabInit";
prefabInfo.args = "AssetManager *ass";
prefabInfo.isOverride = true;
methodGen(&clazz.publicCode, prefabInfo);
classGen(out, clazz);
}
};
}