2023-03-14 22:27:46 -07:00

67 lines
1.6 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "label.hpp"
namespace Dawn {
struct ChildInfo;
struct ChildrenInfo {
std::vector<struct ChildInfo> children;
};
struct ChildInfo {
enum ChildType type;
struct ChildrenInfo children;
std::string ref;
bool_t hasRef = false;
struct LabelInfo label;
};
class ChildrenParser : public XmlParser<struct ChildrenInfo> {
protected:
std::vector<std::string> getRequiredAttributes() {
return std::vector<std::string>();
}
std::map<std::string, std::string> getOptionalAttributes() {
return std::map<std::string, std::string>();
}
int32_t onParse(
Xml *node,
std::map<std::string, std::string> values,
struct ChildrenInfo *out,
std::string *error
) {
// Parse children of self.
int32_t ret = 0;
auto itChildren = node->children.begin();
while(itChildren != node->children.end()) {
auto c = *itChildren;
struct ChildInfo child;
if(c->node == "label") {
child.type = CHILD_TYPE_LABEL;
ret = (LabelParser()).parse(c, &child.label, error);
} else {
*error = "Unrecognized UI Element " + c->node;
return 1;
}
if(ret != 0) return ret;
// Now Parse children of children
ret = (ChildrenParser()).parse(c, &child.children, error);
if(ret != 0) return ret;
++itChildren;
}
return ret;
}
};
}