67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "label.hpp"
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namespace Dawn {
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struct ChildInfo;
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struct ChildrenInfo {
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std::vector<struct ChildInfo> children;
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};
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struct ChildInfo {
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enum ChildType type;
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struct ChildrenInfo children;
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std::string ref;
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bool_t hasRef = false;
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struct LabelInfo label;
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};
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class ChildrenParser : public XmlParser<struct ChildrenInfo> {
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protected:
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std::vector<std::string> getRequiredAttributes() {
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return std::vector<std::string>();
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}
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std::map<std::string, std::string> getOptionalAttributes() {
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return std::map<std::string, std::string>();
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}
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int32_t onParse(
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Xml *node,
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std::map<std::string, std::string> values,
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struct ChildrenInfo *out,
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std::string *error
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) {
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// Parse children of self.
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int32_t ret = 0;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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auto c = *itChildren;
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struct ChildInfo child;
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if(c->node == "label") {
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child.type = CHILD_TYPE_LABEL;
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ret = (LabelParser()).parse(c, &child.label, error);
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} else {
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*error = "Unrecognized UI Element " + c->node;
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return 1;
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}
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if(ret != 0) return ret;
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// Now Parse children of children
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ret = (ChildrenParser()).parse(c, &child.children, error);
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if(ret != 0) return ret;
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++itChildren;
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}
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return ret;
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}
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};
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} |