Dawn/archive/dawntictactoe/components/TicTacToeTile.cpp
2023-03-14 22:27:46 -07:00

32 lines
722 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "TicTacToeTile.hpp"
#include "scene/SceneItem.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
TicTacToeTile::TicTacToeTile(SceneItem *item) :
SceneItemComponent(item),
tileState(TIC_TAC_TOE_EMPTY),
hovered(false)
{
}
void TicTacToeTile::onStart() {
auto cb = [&]{
auto sprite = this->item->getComponent<TiledSprite>();
if(this->hovered && tileState == TIC_TAC_TOE_EMPTY) {
sprite->setTile(0x03);
} else {
sprite->setTile(tileState);
}
};
useEffect(cb, tileState);
useEffect(cb, hovered)();
}