32 lines
722 B
C++
32 lines
722 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "TicTacToeTile.hpp"
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#include "scene/SceneItem.hpp"
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#include "game/DawnGame.hpp"
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using namespace Dawn;
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TicTacToeTile::TicTacToeTile(SceneItem *item) :
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SceneItemComponent(item),
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tileState(TIC_TAC_TOE_EMPTY),
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hovered(false)
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{
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}
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void TicTacToeTile::onStart() {
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auto cb = [&]{
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auto sprite = this->item->getComponent<TiledSprite>();
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if(this->hovered && tileState == TIC_TAC_TOE_EMPTY) {
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sprite->setTile(0x03);
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} else {
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sprite->setTile(tileState);
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}
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};
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useEffect(cb, tileState);
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useEffect(cb, hovered)();
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}
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