Dawn/archive/dawnpokergame/scenes/PokerVNScene.cpp
2023-03-14 22:27:46 -07:00

39 lines
1.1 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "PokerVNScene.hpp"
using namespace Dawn;
PokerVNScene::PokerVNScene(DawnGame *game) : SimpleVNScene(game) {
}
std::vector<Asset*> PokerVNScene::getRequiredAssets() {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, SimpleVNScene::getRequiredAssets());
vectorAppend(&assets, PokerPlayerDisplay::getAssets(assMan));
return assets;
}
void PokerVNScene::vnStage() {
auto pokerGameItem = this->createSceneItem();
this->pokerGame = pokerGameItem->addComponent<PokerGame>();
this->pokerPlayers = this->getPokerPlayers();
auto it = this->pokerPlayers.begin();
int32_t i = 0;
while(it != this->pokerPlayers.end()) {
auto player = *it;
// auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
// uiPlayer->setTransform(UI_COMPONENT_ALIGN_START, UI_COMPONENT_ALIGN_START, glm::vec4(i * 220, 0, 220, 200), 0);
// uiPlayer->setPlayer(player);
++it;
++i;
}
}