32 lines
768 B
C++
32 lines
768 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "display/TextureRenderTarget.hpp"
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#include "scene/components/display/Camera.hpp"
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namespace Dawn {
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class SubSceneCameraAlign : public SceneItemComponent {
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protected:
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TextureRenderTarget *renderTarget = nullptr;
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Camera *camera = nullptr;
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void onRenderTargetResize(RenderTarget *target, float_t w, float_t h);
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void realign();
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public:
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SubSceneCameraAlign(SceneItem *item);
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void setRenderTarget(TextureRenderTarget *renderTarget);
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void setCamera(Camera *camera);
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void onStart() override;
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~SubSceneCameraAlign();
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};
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} |