/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "round/match.h" #include "render/frame.h" #include "render/world.h" #include "render/card.h" #include "render/player.h" #include "render/look.h" #include "render/talk.h" #include "../file/asset.h" #include "../display/shader.h" #include "../display/camera.h" #include "../display/gui/font.h" /** * Initializes the poker context for the first time. * @param poker Poker context to initialize. * @param render Rendering context. */ void pokerInit(poker_t *poker, render_t *render); /** * Updates the poker context. * @param poker Poker game to update. * @param render Render manager to use. */ void pokerUpdate(poker_t *poker, render_t *render); /** * Cleans an existing poker game instance. * @param poker Poker instance to cleanup */ void pokerDispose(poker_t *poker);