/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "pokerrender.h" void pokerRenderInit(pokerrender_t *render) { skywallInit(&render->skywall); } void pokerRenderRender( pokerrender_t *render, engine_t *engine, pokergameassets_t *assets ) { // Render the wall shaderUseTexture(&assets->shader, &assets->roomTexture); shaderUsePosition(&assets->shader, 0, 0, 0, 0,engine->time.current/3,0); primitiveDraw(&render->skywall, 0, -1); } void pokerRenderDispose(pokerrender_t *render) { primitiveDispose(&render->skywall); }