import { Camera } from "./Camera"; export class Shader { public _shader:CShader; constructor() { this._shader = shaderCreate(); } public use() { shaderUse(this._shader); } public setCamera(camera:Camera) { shaderUseCamera(this._shader, camera._camera); } public setPosition( x:number, y:number, z:number, pitch:number, yaw:number, roll:number ) { shaderUsePosition(this._shader, x,y,z, pitch,yaw,roll); } public setPositionAndScale( x:number, y:number, z:number, pitch:number, yaw:number, roll:number, sx:number, sy:number, sz:number ) { shaderUsePositionAndScale(this._shader, x,y,z, pitch,yaw,roll, sx,sy,sz); } public setTexture(texture:CTexture) { shaderUseTexture(this._shader, texture); } public dispose() { shaderDispose(this._shader); } }