// Copyright (c) 2021 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "../libs.h" /** Division of a texture */ typedef struct { float x0, y0, x1, y1; } tilesetdiv_t; /** Definition of a Tileset */ typedef struct { /** Count of X/Y divisions */ int32_t columns, rows; /** Count of divisions (unused) */ int32_t count; /** Division information */ tilesetdiv_t *divisions; } tileset_t;