#include "vnscenes/TestCraig.hpp"
#include "scenes/LoadingScene.hpp"
useEvent([&](int32_t x, int32_t y){
if(x == 0 && y == 0) {
auto loadingScene = new LoadingScene<TestCraig>(game);
loadingScene->stage();
game->sceneCutover(loadingScene);
} else if(x == 1 && y == 0) {
} else if(x == 0 && y == 1) {
} else if(x == 1 && y == 1) {
game->close();
}
}, menu->eventItemSelected);