#include "vnscenes/TestCraig.hpp" #include "scenes/LoadingScene.hpp" useEvent([&](int32_t x, int32_t y){ if(x == 0 && y == 0) { auto loadingScene = new LoadingScene<TestCraig>(game); loadingScene->stage(); game->sceneCutover(loadingScene); } else if(x == 1 && y == 0) { } else if(x == 0 && y == 1) { } else if(x == 1 && y == 1) { game->close(); } }, menu->eventItemSelected);