/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "framedtextmenu.h" void framedTextMenuInit(framedtextmenu_t *menu, font_t *font, texture_t *text) { frameInit(&menu->frame); textMenuInit(&menu->menu, font); menu->frame.texture = text; menu->menu.grid.borderX = FRAME_BORDER_SIZE; menu->menu.grid.borderY = FRAME_BORDER_SIZE; menu->menu.grid.gutterX = FRAMED_TEXT_MENU_GUTTER_DEFAULT; menu->menu.grid.gutterY = FRAMED_TEXT_MENU_GUTTER_DEFAULT; } void framedTextMenuResize(framedtextmenu_t *menu, float width, float height) { if(menu->menu.grid.width == width && menu->menu.grid.height == height) { return; } gridResize(&menu->menu.grid, width, height); frameSetSize(&menu->frame, width, height); } void framedTextMenuUpdate(framedtextmenu_t *menu, engine_t *engine) { menuUpdate(&menu->menu.menu, engine); } void framedTextMenuRender( framedtextmenu_t *menu, shader_t *shader, float x, float y ) { frameRender(&menu->frame, shader, x, y); textMenuRender(&menu->menu, shader, x, y); } void framedTextMenuDispose(framedtextmenu_t *menu) { textMenuDispse(&menu->menu); frameDispose(&menu->frame); }