/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../../display/camera.h" #include "../../display/shader.h" #include "../../display/font.h" #include "../../display/primitive.h" #include "../../display/primitives/quad.h" #include "../../display/primitives/cube.h" #include "../../display/renderlist.h" #include "../../display/texture.h" #include "../../file/asset.h" #include "../../file/xml.h" #include "../../file/asset.h" #include "../../script/scripter.h" #include "../../ui/grid.h" #include "../../ui/menu.h" #include "../../ui/textmenu.h" #include "../../ui/image.h" #include "../../ui/framedtextmenu.h" /** * Initialize the sandbox scene test game. * * @param game Game to initialize. * @param engine Engine to use during init. * @return True if successful, otherwise false. */ bool sandboxSceneInit(sandboxscene_t *game, engine_t *engine); /** * Update a sandbox scene. * * @param game Game to update. * @param engine Engine to use when updating. */ void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine); /** * Dispose a previously created scene game. * * @param game Game to dispose. */ void sandboxSceneDispose(sandboxscene_t *game);