/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "player.h" void playerInit(entityid_t id, entity_t *entity) { } void playerUpdate(entityid_t id, entity_t *entity) { // Movement if(entity->state & ENTITY_STATE_WALKING) { entityCommonMoveUpdate(id, entity); } else { if(inputIsPressed(INPUT_UP)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_NORTH); } else if(inputIsPressed(INPUT_DOWN)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_SOUTH); } else if(inputIsPressed(INPUT_LEFT)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_WEST); } else if(inputIsPressed(INPUT_RIGHT)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_EAST); } else if(inputIsDown(INPUT_UP)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_NORTH); entityCommonMove(id, entity, 0, 1, 0); } else if(inputIsDown(INPUT_DOWN)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_SOUTH); entityCommonMove(id, entity, 0, -1, 0); } else if(inputIsDown(INPUT_LEFT)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_WEST); entityCommonMove(id, entity, -1, 0, 0); } else if(inputIsDown(INPUT_RIGHT)) { entityCommonTurn(id, entity, ENTITY_DIRECTION_EAST); entityCommonMove(id, entity, 1, 0, 0); } } } void playerRender(entityid_t id, entity_t *entity) { entityCommonRender(id, entity); } void playerDispose(entityid_t id, entity_t *entity) { }