// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "scene/SceneItemComponent.hpp" namespace Dawn { enum Faction { FACTION_NONE, FACTION_ENEMY, FACTION_PLAYER }; class EntityFaction : public SceneItemComponent { public: // @optional enum Faction faction = FACTION_NONE; EntityFaction(SceneItem* item); }; }