// Copyright (c) 2021 Dominic Msters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once // I load GLAD and GLFW Here because they need to be included in specific orders #include #include #include #include "../../src/display/render.h" #include "../../src/game/game.h" #include "../../src/input/input.h" #define WINDOW_WIDTH_DEFAULT 1280 #define WINDOW_HEIGHT_DEFAULT WINDOW_WIDTH_DEFAULT/16*9 /** The current running game state. */ extern game_t *GAME_STATE; /** The GLFW Window Context Pointer */ extern GLFWwindow *window; /** * Entry of the program * @return 0 if success, anything else for failure. */ int32_t main(); /** * Resize callbacks. * * @param window Window that was resized. * @param width New window width. * @param height New window height. */ void glfwOnResize(GLFWwindow *window, int32_t width, int32_t height); /** * Keyboard Input callbacks. * * @param window Window that was resized. */ void glfwOnKey(GLFWwindow *window, int32_t key, int32_t scancode, int32_t action, int32_t mods ); void glfwOnError(int error, const char* description);