// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "UIElement.hpp" #include "assert/assert.hpp" using namespace Dawn; std::vector> UIElement::getChildren() { return {}; } void UIElement::getSelfQuads(UICanvas &ctx) { //Do nothing } float_t UIElement::getContentWidth() { return 0.0f; } float_t UIElement::getContentHeight() { return 0.0f; } float_t UIElement::getWidth() { return this->getContentWidth(); } float_t UIElement::getHeight() { return this->getContentHeight(); } void UIElement::getQuads(UICanvas &ctx) { this->getSelfQuads(ctx); auto children = getChildren(); for(auto &c : children) { c->getQuads(ctx); } } void UIElement::updateAlignment( const glm::vec2 parentPosition, const glm::vec2 parentSize, const float_t canvasScale ) { auto children = getChildren(); for(auto &c : children) { c->updateAlignment(parentPosition, parentSize, canvasScale); } }