/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "characters.h" pokercharacterdefinition_t POKER_CHARACTER_DEFINITIONS[] = { { "Lucy", POKER_CHARACTER_LUCY_TEXTURE, &pokerCharacterLucyInit }, { "Julie", POKER_CHARACTER_JULIE_TEXTURE, &pokerCharacterJulieInit }, { "Penny", POKER_CHARACTER_PENNY_TEXTURE, &pokerCharacterPennyInit }, { "Sammy", POKER_CHARACTER_SAMMY_TEXTURE, &pokerCharacterSammyInit }, { "Jenny", POKER_CHARACTER_JENNY_TEXTURE, &pokerCharacterJennyInit } }; void pokerCharacterInit(vncharacter_t *crctr, texture_t *txtr, uint8_t i) { vnCharacterInit(crctr, txtr); POKER_CHARACTER_DEFINITIONS[i].init(crctr); }