// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "UIComponent.hpp" namespace Dawn { class UIComponentRenderable : public UIComponent, public IRenderable { public: UIComponentRenderable(SceneItem *item); std::vector getRenderPasses( struct IRenderableContext &context ) override; /** * Higher level means to determine the render passes for this UI item. We * handle some of the more common functionality in the above override. * * @return Array of render passes for this UI item. */ virtual std::vector getUIRenderPasses() = 0; }; }