/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "look.h" void holdemRenderLookSeat(camera_t *camera, uint8_t seat) { float x, z, angle; angle = HOLDEM_GAME_SEAT_ANGLE(seat); x = sin(angle); z = cos(angle); cameraLookAt(&GAME_STATE.cameraLeft, x, 0.2, z, -x, 0.2, -z ); } void holdemRenderLookHand(camera_t *camera, uint8_t seat) { float x, z, angle; angle = HOLDEM_GAME_SEAT_ANGLE(seat); x = sin(angle); z = cos(angle); cameraLookAt(&GAME_STATE.cameraLeft, x*0.1, 0.8, z*0.1, -x*0.5, 0.2, -z*0.5 ); }