/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "poker.h" void pokerInit(poker_t *poker) { uint8_t x; // Prepare the initial game state poker->round = POKER_ROUND_DEAL; poker->roundPlayer = 0x00; poker->roundDealer = 0x00; poker->blindSmall = 0; poker->blindBig = 0; for(x = 0; x < POKER_PLAYER_COUNT; x++) { poker->players[x].state = 0x00; poker->players[x].chips = 0; poker->players[x].cardCount = 0; poker->players[x].currentBet = 0; } pokerRoundInit(poker); } void pokerRoundInit(poker_t *poker) { uint8_t x; // Refill the deck cardDeckFill(poker->deck); poker->deckSize = CARD_DECK_SIZE; // Reset the players for(x = 0; x < POKER_PLAYER_COUNT; x++) { poker->players[x].cardCount = 0; poker->players[x].currentBet = 0; } }