/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "../display/tileset.h" #include "../display/primitive.h" #include "../display/texture.h" #include "../display/shader.h" #include "../display/camera.h" #include "../display/spritebatch.h" /** Size of the Render frames */ #define POKER_FRAME_HEIGHT RENDER_STATE.height #define POKER_FRAME_LEFT_WIDTH RENDER_STATE.width*0.65 #define POKER_FRAME_RIGHT_WIDTH (\ RENDER_STATE.width - POKER_FRAME_LEFT_WIDTH - 1\ ) /** Size of the rendered card */ #define POKER_CARD_WIDTH 0.04 #define POKER_CARD_HEIGHT POKER_CARD_WIDTH/2.5*3.5 #define POKER_CARD_DEPTH 0.0005 #define POKER_CARD_PADDING 0.0125 /** Macro for the angle (Yaw) that the seat has */ #define POKER_SEAT_ANGLE(seat) mathDeg2Rad(-45 * seat) /** Slots where cards can render */ #define POKER_CARD_SLOT_HAND0 0x00 #define POKER_CARD_SLOT_HAND1 0x01 #define POKER_CARD_SLOT_FLOP0 0x02 #define POKER_CARD_SLOT_FLOP1 0x03 #define POKER_CARD_SLOT_FLOP2 0x04 #define POKER_CARD_SLOT_FLOP3 0x05 #define POKER_CARD_SLOT_FLOP4 0x06 /** Various seats at the table that people can sit */ #define POKER_SEAT_DEALER 0x00 #define POKER_SEAT_PLAYER0 0x04 #define POKER_SEAT_PLAYER1 0x06 #define POKER_SEAT_PLAYER2 0x05 #define POKER_SEAT_PLAYER3 0x03 #define POKER_SEAT_PLAYER4 0x02 typedef struct { float x, z; float yaw; } pokerposition_t;