// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "visualnovel/scene/SimpleVNScene.hpp" namespace Dawn { class TestScene : public SimpleVNScene { protected: void vnStage() override { SimpleVNScene::vnStage(); } std::vector getRequiredAssets() override { auto assMan = &this->game->assetManager; std::vector assets; vectorAppend(&assets, &SimpleVNScene::getRequiredAssets()); return assets; } IVisualNovelEvent * getVNEvent() override { return nullptr; // auto start = new VisualNovelTextboxEvent(vnManager,nullptr,"scene.1.1"); // return start; } public: TestScene(DawnGame *game) : SimpleVNScene(game) {} } }