/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "game.h" bool gameInit(game_t *game) { // Init the engine and the rendering pipeline engineInit(&game->engine); // Send off to the game instance return GAME_INIT(game); } bool gameUpdate(game_t *game, float platformDelta) { // Let the engine do its thing. engineUpdateStart(&game->engine, platformDelta); // Hand off to the game to update GAME_UPDATE(game); // Hand back to the engine. return engineUpdateEnd(&game->engine); } void gameDispose(game_t *game) { // Cleanup the game GAME_DISPOSE(game); engineDispose(&game->engine); }